Development of Farm simulation application, an example for gamification in higher education

Authors

  • Róbert Szilágyi Section editor University of Debrecen
  • Tamás Kovács
  • Krisztián Nagy
  • László Várallyai

DOI:

https://doi.org/10.17700/jai.2017.8.2.373

Abstract

The online applications and game are related to continuous innovation, technical and technological advances in last decades. Our digital society based on the technological advancements, because the changing consumer requirements needs a quick and new solutions in the field of technology. We created an online farm simulation application named Crownking. The program is based on PHP language and has a MySQL database. The game has a huge similarity to real life because it have factors which can directly affect the growth of the crops, such as the weather, soil quality, soil maintain and the player’s profession. Our main goal is help the students in learning with the help of gamification, and moreover to introduce the agriculture to the young generation, and give some spirit about farmer's life.

Author Biography

Róbert Szilágyi, Section editor University of Debrecen

Róbert Szilágyi (PhD) works at University of Debrecen, Economic Analysis Methodology and Applied Informatics Institute as an assistant professor. His professional areas are mobile internet applications in agriculture, e-learning, multimedia content developing, and e-government. He graduated at the University of Debrecen as an agrobusiness engineer. He received the PhD degree at the University of Debrecen in 2006. He got Business Management MBA at the University of Debrecen in 2008. He worked in several research projects and has more than 10 year experience of computer application in agriculture. He has been the secretary of the Hungarian Association of Agricultural Informatics (HAAI) since 2007. He is member of John von Neumann Computer Society. He has more than 70 publications.

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Published

2017-08-03

How to Cite

Szilágyi, R., Kovács, T., Nagy, K., & Várallyai, L. (2017). Development of Farm simulation application, an example for gamification in higher education. Journal of Agricultural Informatics, 8(2). https://doi.org/10.17700/jai.2017.8.2.373

Issue

Section

Journal of Agricultural Informatics

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